Think of each unique Scene file as a unique level. The Text Mesh places text in the 3D scene A Scene contains the environments and menus of your game. Text Meshes can be used for rendering road signs, graffiti etc. The global color to use when rendering the text. The TrueType Font to use when rendering the text. When selected this will enable tag processing when the text is rendered. More info See in Glossary style of the font. By default, the main camera in Unity renders its view to the screen. The rendering The process of drawing graphics to the screen (or to a render texture). This can override the size of a dynamic font. This is a multiplum of the ‘spacebar’ character offset. How much space will be inserted for a tab ‘\t’ character. How lines of text are aligned (Left, Right, Center).
Which point of the text shares the position of the Transform. Anchors are shown as four small triangular handles in the Scene View and anchor information is also shown in the Inspector. How much space will be in-between lines of text.Īnchor A UI layout tool that fixes a UI element to a parent element. The size of each character (This scales the whole text.) How far should the text be offset from the when drawing This can be used to provide captions or labels for other GUI controls or to display instructions or other text. Text A non-interactive piece of text to the user. You can create a new Text Mesh from Component > Mesh > Text Mesh. For information on more recent, full-featured ways of displaying text, see Creating user interfaces (UI). Note: This is a legacy component that has limited functionality. More info See in Glossary component generates 3D geometry that displays text strings. Nurbs, Nurms, Subdiv surfaces must be converted to polygons.
Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. The Text Mesh The main graphics primitive of Unity.